Improved screens at level end:
Photo of developing & debugging the game:
Sketch of small bonus level "Basketful of fruit guarding":
"City" level - with new (mechanized) enemies, smoke (and in color & lightfx mode):
Improved lightfx mode and menu redesign (wip) :
Animation of improved lightfx explosions :
Screenshots of coloring mode used in upcoming demo :
Whole weekend developing sshots - The Bosses :
New level gfx :
Testing of new effects - heavy rain :
Testing of new gun : flamethrower, and better grenade explosions :
New menu bkg, new HUD, particles,... :
Coloring mode improved :
Bonus level & megabomb :
New video from game (with coloring mode enabled) :
» 2.3MB .wmv «
New backgrounds, enemies & guns :
Menu's redesigned :
Improved sprites & backgrounds :
Ingame help :
There will be special option, to color the game :
Animation from game (1MB .gif) :
Ingame screenshots / new level test :
Some enemies :
First ingame screenshots :
Concept art :