Improved screens at level end:
		
		
		 Photo of developing & debugging the game:
		
		
		 Sketch of small bonus level "Basketful of fruit guarding":
		
		
		 "City" level - with new (mechanized) enemies, smoke (and in color & lightfx mode):
		
		
		Improved lightfx mode and menu redesign (wip) :
		
		
		Animation of improved lightfx explosions :
		
		
		Screenshots of coloring mode used in upcoming demo :
		
		
		Whole weekend developing sshots - The Bosses :
		
		
		New level gfx :
		
		
		Testing of new effects - heavy rain :
		
		
		Testing of new gun : flamethrower, and better grenade explosions :
		
		
		New menu bkg, new HUD, particles,... :
		
		
		Coloring mode improved :
		
		
		Bonus level & megabomb :
		
		
		New video from game (with coloring mode enabled) :
		» 2.3MB .wmv «
		
		New backgrounds, enemies & guns :
		
		
		Menu's redesigned :
		
		
		Improved sprites & backgrounds :
		
		
		Ingame help :
		
		
		There will be special option, to color the game :
		
		
		Animation from game (1MB .gif) :
		
		
		Ingame screenshots / new level test :
		
		
		Some enemies :
		
 
		
		First ingame screenshots :
		
		
		Concept art :
		
		
